The adventure in game design so far, from start to where we’re currently at.

Starting On an Adventure (Game)
03/03/25

Ready, Set(up), Game
03/03/25

Playtest At the Disco
03/03/25

Graphic Content
03/04/25

Origins of a Candybar
03/05/25

This Rules (System)!
03/10/25

Pieces That Can Get Lost:
Costing
03/13/25

Less Than (Level) Zero
03/14/25

Candybar Bites
03/14/25

Incrementally Vaulting Forward
03/24/25

Hope, Anxiety, and Candybars
04/03/25

Game (and Coping) Mechanisms
05/06/25

Goldbug
05/22/25

Aww, What the Hell
08/31/25

A Brain Made of Dice in a Bag
09/08/25

Goldbug Grows
09/09/25

How the Heroes Choose to Hero
09/12/25

Thrilling Disco Battle Action!
09/15/25

Not Quite a Pitch
09/23/25

October and Everything After
11/14/25

The Benefits of Two-Sided Cards
11/23/25



















