DiscoCandybar.com

DiscoCandybar.com

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Category: Game Design

  • Making the Game Rule(s)
    Advice, Board Games, Game Design, Game Rules

    Making the Game Rule(s)

  • Preparing For the Playtesters’ Turns
    Feedback, Game Design, Playtesting, TCGs

    Preparing For the Playtesters’ Turns

  • REINDEER POKER: A Free Game For You!
    card games, Game Design, Holiday Games, Poker, Seasonal Games

    REINDEER POKER: A Free Game For You!

  • Playtesting Your TCG/Game — Paper or Pixels?
    Board Games, Game Design, Playtesting, Prototyping, Trading Card Games

    Playtesting Your TCG/Game — Paper or Pixels?

  • Your TCG/Board Game Needs Barrels*
    Advice, Board Games, Game Design, Playtesting, Trading Card Games

    Your TCG/Board Game Needs Barrels*

  • The Two-Pronged Game Testing Attack
    Advice, Board Games, Game Design, Playtesting, Questions

    The Two-Pronged Game Testing Attack

  • Quick Cut: Game Design Starts at the End
    Advice, Board Games, Game Design, Trading Card Games

    Quick Cut: Game Design Starts at the End

  • The Benefits of Two-Sided Cards
    Board Games, Feedback, Game Design, Inspiration, Trading Card Games

    The Benefits of Two-Sided Cards

  • Quick Cut: A Question on Resource Variance
    Game Design, Magic the Gathering, Questions, Trading Card Games

    Quick Cut: A Question on Resource Variance

  • A Perfectly Imperfect Prototyping Tool
    Game Components, Game Design, Graphic Design, Prototyping, TCGs, Trading Card Games

    A Perfectly Imperfect Prototyping Tool

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