I have a meeting this evening with another game designer/producer friend to show off what I’ve been working on. Until then, I’m in a bit of a scramble-mode to polish up some of the Prologue scenarios and components I’ve posted about recently. Here are a few images of new components I’ve created, including the top-of-the-packout Start-up Sheet that’ll be the first thing players find when they open the box for the first time.

These dials are actually double-sided, so that players can count values up to (or down from) 40. I’m having a little trouble with them mechanically as currently designed, so they’re likely to get a slight revision in my next prototyping pass.

Various tokens. The back sides are all blank, so that they can be placed facedown and mixed up when random events call for it.

The Start-up Sheet. Reading it explains it, but the TLDR is this: The game has no rulebook — I previewed the idea in This Rules (System)! — so it needs a single page to give players a starting point. When (if…) Disco Candybar gets manufactured, this will be the first thing players see when they take the lid off the box.

Not the most exciting component at the start of the game, but by the end it will be a fully indexed, “home grown” rules document. Players will find perforated, tear-out rules pages throughout the Lore Book as they play, giving them just what they need to figure out or reference how to do certain things. The deeper into the game they go, the more comprehensive the rules folder gets.
I’m also working on the opening pages of the Lore Book today. For anyone interested in seeing how our adventure story begins…

That’s enough for today. I’m hoping to get enough of the first few tutorials of the Prologue down on paper before I head out to meet my friend, so back to the prototyping for me.

Leave a comment